/*
Copyright 2010  Murali Devi (profdevi@gmail.com)

This file is part of ComineGL Project.

ComineGL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

ComineGL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with ComineGL.  If not, see <http://www.gnu.org/licenses/>.

This code uses the irrlicht and irrklang libraries.  Please read
the libraries copyrights at 

	irrlicht library:  http://irrlicht.sourceforge.net
	irrklang library:  http://www.ambiera.com/irrklang

*/



//v1.3 copyright Comine.com 20101211S22
#include "MStdLib.h"
#include "MIrrlicht.h"
#include "MCGLMeshInfo.h"


//******************************************************
//**  ModuleElements
//******************************************************

//******************************************************
//**  MCGLMeshInfo class
//******************************************************
void MCGLMeshInfo::ClearObject(void)
	{
	mMesh=NULL;
	}


////////////////////////////////////////////////
MCGLMeshInfo::MCGLMeshInfo(void)
	{  ClearObject();  }


////////////////////////////////////////////////
MCGLMeshInfo::~MCGLMeshInfo(void)
	{  Destroy();  }


////////////////////////////////////////////////
bool MCGLMeshInfo::Create(IAnimatedMesh *mesh)
	{
	Destroy();

	if(mesh==NULL)
		{
		Destroy();
		return false;
		}

	mMesh=mesh;
	mMesh->grab();

	return true;
	}


////////////////////////////////////////////////
bool MCGLMeshInfo::Destroy(void)
	{
	if(mMesh!=NULL)
		{
		mMesh->drop();
		mMesh=NULL;
		}

	ClearObject();
	return true;
	}


////////////////////////////////////////////////
IAnimatedMesh *MCGLMeshInfo::GetMesh(void)
	{
	return mMesh;
	}


